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![]() ![]() What an achievement…įunny enough, I can barely force myself to continue playing PoE 2. So yeah, RTwP works better if the game has terrible combat. But the reason for RTwP being a good thing here is that the game itself has bad combat. In this case I agree, RTwP is better because combat isn't fun due to lack of challenge and at least in real time, it is over faster. But if a game is that easy, there is no accomplishment or satisfaction in beating it. The other case is: the game is so easy that you can just ignore the fact that you don't really know all the things going on at a given time - as is the case in PoE, and even worse in PoE2 (partly due to the surprisingly capable party AI). That is the good case: if the game offers an adequate challenge. It is chaotic and visually overburdened if there are many things going on, forcing you to constantly pause the game to keep aware of what's going on - or in other words, making it turn-based yourself. Nothing about real time combat in RPGs works better in a good way. Can't help you with that.īut claiming that real time works better is just plain wrong. Now, if turn-based combat isn't fun to you, then that's obviously your problem. That's the whole point of games, enjoying your time with them, beating the challenge. You do not "waste" time if the activity is challenging and fun. It can be a bit overwhelming at times, and if you’re on a higher difficulty it’s not afraid to tear your party to pieces, but if you didn’t pick this up on Steam due to being a console gamer, you don’t have an excuse now.Click to expand.Congratulations, this is the most absurd nonsense I have read today. The game has a great plot and world to explore, and Obsidian has given players enough options to ensure that anyone can see the end of the story, regardless of skill level. Pillars of Eternity is worth looking into for any RPG fan. While I’d argue that’s a better sound direction choice than some games that always have some music playing, that’s a personal preference that not all gamers are going to agree with. There also isn’t always music playing, the tracks instead saved for battles and set to plot revelation. This is an old-school isometric RPG that at most has a few nice looking CGs and drawn ‘story book’ stills, but the majority of the game will take place in that same isometric field, which isn’t always the best for dramatic moments. In terms of Pillar of Eternity’s graphical feats, it’s honestly not the best looking game out there. There, of course, is a lot of reading and dialogue options you’ll have to work through, but considering the games Pillars of Eternity takes inspiration from this is par for the course. I’m not always one to talk to every NPC in every game, but Pillars of Eternity gave me a reason to learn more about its unique world and the strange happenings within it. The world building begins in the game’s in-depth character creation system and continues through the entirety of the game, really creating a world you want to explore. That’s a very good thing too, as Pillar of Eternity’s plot is worth experiencing, no matter what your RPG preferences. Thankfully Pillars of Eternity has many difficulty modes for any level of gamer, including individual setting for permadeath and other modes and even a ‘story time’ setting that makes battles very easy so you can enjoy the plot. It can feel a little overwhelming at times, especially if you’re not used to Infinity Engine type games. There’s a lot going on: You have six party members fighting at once, and each class has its own has its own skills and how to set them up. Characters can also permanently be killed, which really raises the stakes in harder battles. This game is not afraid to decimate you and your party if you decide to wander into a dungeon too early or neglect your equipment and skill setups. One thing to note, even on the Normal difficulty Pillars of Eternity is difficult. If you’re interested in how Pillar of Eternity’s battle system works, our video review of the original will give you a great visual example of the game’s inner workings. Pillars of Eternity also relies on players pausing and unpausing in combat to micromanage characters and skill usage, so if you’re one to press the wrong trigger buttons constantly (like myself), it won’t hurt you in terms of battle proficiency. While I did struggle with the controls for a little bit-I had accidentally deselected my whole party right at the beginning of the game, and it took a bit to find out how to fix it-but after an adjustment period, it was relatively easy to control the game’s myriad of menus and commands. Surprisingly, Obsidian does a really good job of translating the PC controls into a more console friendly format.
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